一.做出憤怒鳥小遊戲
(1)先載圖檔和讀圖檔
PImage imgBird,imgPig;
void setup(){
size(800,600);
imgBird=loadImage("angryBird.png");
imgPig=loadImage("pig.png");
}
void draw(){
background(255);
image(imgPig,400,300,200,200);
image(imgBird,mouseX,mouseY,100,100);
}
(2)用滑鼠拖移
PImage imgBird,imgPig;
void setup(){
size(800,600);
imgBird=loadImage("angryBird.png");
imgPig=loadImage("pig.png");
}
float birdX=400,birdY=300;
void draw(){
background(255);
image(imgPig,400,300,200,200);
image(imgBird,birdX,birdY,100,100);
}
void mouseDragged(){
birdX=mouseX;birdY=mouseY;
}
(3)做出彈弓
PImage imgBird,imgPig;
void setup(){
size(800,600);
imgBird=loadImage("angryBird.png");
imgPig=loadImage("pig.png");
imageMode(CENTER); //把滑鼠游標用在圖片中心
}
float birdX=400,birdY=300;
float birdVX=0,birdVY=0;
void draw(){
background(255);
image(imgBird,birdX,birdY,100,100);
///ellipse(birdX,birdY,100,100);
line(birdX,birdY,400,300);
birdX+=birdVX;
birdY+=birdVY;
}
void mouseDragged(){
birdX=mouseX;
birdY=mouseY;
}
void mouseReleased(){
birdVX=(400-mouseX)/100.0;
birdVY=(300-mouseY)/100.0;
}
(4)加上加速度就有拋物線
PImage imgBird,imgPig;
void setup(){
size(800,600);
imgBird=loadImage("angryBird.png");
imgPig=loadImage("pig.png");
imageMode(CENTER);
}
float birdX=400,birdY=300;
float birdVX=0,birdVY=0;
float birdAX=0,birdAY=0;
void draw(){
background(255);
image(imgBird,birdX,birdY,100,100);
///ellipse(birdX,birdY,100,100);
line(birdX,birdY,400,300);
birdX+=birdVX;
birdY+=birdVY;
birdVX+=birdAX;
birdVY+=birdAY;
}
void mouseDragged(){
birdX=mouseX;
birdY=mouseY;
birdVX=birdVY=birdAX=birdAY=0;
}
void mouseReleased(){
birdVX=(400-mouseX)/10.0;
birdVY=(300-mouseY)/10.0;
birdAY=0.98;
}
(5)打到豬 豬就會不見
float birdX=400,birdY=300;
float birdVX=0,birdVY=0;
float birdAX=0,birdAY=0;
float pigX=700,pigY=100;
boolean pigAlive=true;
void draw(){
background(255);
if(pigAlive) image(imgPig,pigX,pigY,100,100);
image(imgBird,birdX,birdY,100,100);
if(dist(pigX,pigY,birdX,birdY)<100){
pigAlive=false;
}
line(birdX,birdY,400,300);
birdX+=birdVX;
birdY+=birdVY;
birdVX+=birdAX;
birdVY+=birdAY;
}
void mouseDragged(){
birdX=mouseX;
birdY=mouseY;
birdVX=birdVY=birdAX=birdAY=0;
}
void mouseReleased(){
birdVX=(400-mouseX)/10.0;
birdVY=(300-mouseY)/10.0;
birdAY=0.98;
}
(6)撞到牆會反彈
二.做出小朋友下樓梯小遊戲
(1)碰到板子方塊會停住
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