week05
void setup(){
size(400,800);
}
float ballX=200,ballY=600;
float ballVX=0,ballVY=0;
float angle=0;
void draw(){
background(0,128,0);
fill(#FA9703);ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
fill(#F9FA03);ellipse(ballX,ballY,30,30);
angle=atan2(mouseY-600,mouseX-200);
ballX+=ballVX;
ballY+=ballVY;
}
void mouseMoved(){
ballX=200+50*cos(angle);
ballY=600+50*sin(angle);
}
void mouseMovePressed(){
ballVX=cos(angle);
ballVY=sin(angle);
}
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