眼珠會跟著滑鼠指標移動!

void setup(){
size(800,800);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360);
ellipse(300,200,180,360);
float angel1=atan2((mouseY-200)/2,mouseX-300);
float newX1=300+100*cos(angel1)/2;
float newY1=200+200*sin(angel1)/2;
ellipse(newX1,newY1,10,10);
float angel2=atan2((mouseY-200)/2,mouseX-100);
float newX2=100+100*cos(angel1)/2;
float newY2=200+200*sin(angel1)/2;
ellipse(newX2,newY2,10,10);
}
2. 砲砲彈

void setup(){
size(400,800);
}
float [] ballX=new float[10];
float [] ballY=new float[10];
float [] ballVX=new float[10];
float []ballVY=new float [10];
float [] angle=new float[10];
int now=0;
//float ballX=200,ballY=600;
//float ballVX=0,ballVY=0;
//float angle=0;
void draw(){
background(0,128,0);
fill(#981C1C);ellipse(200,600,100,100);
for(int i=0;i<10;i++){
fill(#FA7777);ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i];
ballY[i]+=ballVY[i];
}
//line(mouseX,mouseY,200,600);
//fill(#FA7777);ellipse(ballX,ballY,30,30);
angle[now]=atan2(mouseY-600,mouseY-200);
//ballX+=ballVX;
//ballY+=ballVY;
}
void mouseMoved(){
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
}
void mousePressed(){
ballVX[now]=cos(angle[now]);
ballVY[now]=sin(angle[now]);
now++;
}
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