PImage imgBird, imgPig;
void setup(){
size(800,600);
imgBird=loadImage("bird.png");
imgPig=loadImage("ppig.jpg");
imageMode(CENTER);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
}
}
}
float birdX = 100, birdY =500;
float birdVX = 0, birdVY = 0;
float birdAX =0, birdAY = 0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4]; ///此行用來控制豬消失
void draw(){
background(255);///此行用來消除殘影
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
if (dist(pigx[i][j], pigy[i][j], birdX, birdY)<100){
pigAlive[i][j]=false;
}
if(pigAlive[i][j]) image(imgPig, pigx[i][j], pigy[i][j], 100, 100);
}
}
image(imgBird, birdX, birdY, 100, 100);
line(birdX, birdY, 100,500);
birdX += birdVX;
birdY += birdVY;
if(birdX<50){birdX=50; birdVX = -birdVX;}
if(birdX>width-50){birdX=width-50; birdVX= -birdVX;}
if(birdY<50){birdY=50; birdVY = -birdVY;}
if(birdY>height-50){birdY=height-50; birdVY= -birdVY;}
birdVX += birdAX;
birdVY += birdAY;
birdVX *= 0.995;
birdVY *= 0.995;
}
void mouseDragged(){
birdX=mouseX;
birdY=mouseY;
birdVX=birdVY=birdAX=birdAY=0;
}
void mouseReleased(){
birdVX = (400-mouseX)/10.0;
birdVY = (300-mouseY)/10.0;
birdAY = 0.98;
}

音樂輸入函式:
引用SOUND文件庫,並將聲音拖曳進空白處

import processing.sound.*;
SoundFile sound;
void setup(){
size(800,600);
sound = new SoundFile(this,"123.mp3");
sound.play();
sound.loop();//聲音持續撥放
}
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