2017年10月2日 星期一

week04 03160801

第四周目標:1.讓憤怒鳥和小朋友下樓梯變得更完整
                     2.了解processing得更多功能,方便完成其中作品

一:  讓鳥碰到豬,豬會消失

PImage imgBird, imgPig;
float birdX = 400, birdY = 300;
float birdVX = 0, birdVY = 0;
float birdAX =0, birdAY = 0;
float [][]pigx=new float[5][4];//宣告豬X,Y位置陣列
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
  size(800,600);
  imgBird=loadImage("bird.png");
  imgPig=loadImage("pig.png");
  imageMode(CENTER);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
    }
   
  }
}
void draw(){
  background(255);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      if (dist(pigx[i][j], pigy[i][j], birdX, birdY)<100){
      pigAlive[i][j]=false;//鳥碰到豬讓豬消失
      }
      if(pigAlive[i][j]) image(imgPig, pigx[i][j], pigy[i][j], 100, 100);
    }
  }
  
  image(imgBird, birdX, birdY, 100, 100);
  
  line(birdX, birdY, 400,300);
  birdX += birdVX;
  birdY += birdVY;
  
  if(birdX<50){birdX=50; birdVX = -birdVX;}
  if(birdX>width-50){birdX=width-50; birdVX= -birdVX;}
  if(birdY<50){birdY=50; birdVY = -birdVY;}
  if(birdY>height-50){birdY=height-50; birdVY= -birdVY;}
  
  
  birdVX += birdAX;
  birdVY += birdAY;
  birdVX *= 0.995;
  birdVY *= 0.995;
}
void mouseDragged(){
  birdX=mouseX; 
  birdY=mouseY;
  birdVX=birdVY=birdAX=birdAY=0;

}
void mouseReleased(){
  birdVX = (400-mouseX)/10.0;
  birdVY = (300-mouseY)/10.0;
  birdAY = 0.98;
}














上面的程式碼產生步驟
void setup(){
  size(800,600);
}

void draw(){
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      ellipse(700-i*100,100+j*100,100,100);
    }
  }
}













加入顏色
void setup(){
  size(800,600);
}

void draw(){
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      ellipse(700-i*100,100+j*100,100,100);
    }
  }
  fill(#F70C0C);ellipse(400,300,100,100);
}














用陣列來做事
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
  size(800,600);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
    }
  }
}

void draw(){
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      //llipse(700-i*100,100+j*100,100,100);
      fill(#07DE0F);ellipse(pigx[i][j],pigy[i][j],100,100);
    }
  }
  fill(#F70C0C);ellipse(400,300,100,100);
}












讓鳥的座標也用變數來做

float birdX = 100, birdY = 400;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
  size(800,600);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
    }
  }
}

void draw(){
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      //llipse(700-i*100,100+j*100,100,100);
      fill(#07DE0F);ellipse(pigx[i][j],pigy[i][j],100,100);
    }
  }
  //fill(#F70C0C);ellipse(400,300,100,100);
  fill(#F70C0C);ellipse(birdX, birdY,100,100);
}













寫好牛頓第一運動定律跟牛頓第二定律
讓鳥碰到豬會消失
float birdX = 100, birdY = 400;
float birdVX = 0, birdVY = 0;
float birdAX =0, birdAY = 0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
  size(800,600);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
    }
  }
}

void draw(){
  background(255);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      if (dist(birdX,birdY,pigx[i][j], pigy[i][j])<100) pigAlive[i][j]=false;
      //llipse(700-i*100,100+j*100,100,100);
      if(pigAlive[i][j]){fill(#07DE0F);ellipse(pigx[i][j],pigy[i][j],100,100);}
    }
  }
  //fill(#F70C0C);ellipse(400,300,100,100);
  fill(#F70C0C);ellipse(birdX, birdY,100,100);
  birdX += birdVX;birdY += birdVY;
  birdVX += birdAX;birdVY += birdAY;
}
void mouseDragged(){
  birdX=mouseX; 
  birdY=mouseY;
}











接下來做出直線跟拋物線
void mouseDragged(){
  birdX=mouseX; 
  birdY=mouseY;
  birdAY = 0; //清除加速度才不會造成自由落體
}
void mouseReleased(){
  birdVX = (100-mouseX)/5.0;
  birdVY = (400-mouseY)/5.0;
  birdAY = 0.98;
}














二:  加入音樂檔



















音樂程式碼
import processing.sound.*;
SoundFile sound;
void setup(){
  size(800,600);
  sound=new SoundFile(this,"dora.mp3");
  sound.play();
  sound.loop();
}

















改用minim播放

程式碼
import ddf.minim.*;

Minim minim;
AudioPlayer player;

void setup(){
  size(800,600);
  minim=new Minim(this);
  player=minim.loadFile("dora.mp3",2048);
  player.play();
}
void draw(){

}

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