2017年10月16日 星期一

Week05 陳柏勳

1.
void setup(){
  size(800,800);
}
void draw(){
  background(128);
  strokeWeight(20);
  ellipse(100,200,180,360);
  ellipse(300,200,180,360);
  
  ellipse(100,200,10,10);
  ellipse(300,200,10,10);
  line(mouseX,mouseY,100,200);
  line(mouseX,mouseY,300,200);
2.

void setup(){
  size(800,800);
}
void draw(){
  background(128);
  strokeWeight(20);
  ellipse(100,200,180,360);
  ellipse(300,200,180,360);
  
  //ellipse(100,200,10,10);
  //ellipse(300,200,10,10);
  //line(mouseX,mouseY,100,200);
  //line(mouseX,mouseY,300,200);
  
  float angle1 = atan2( (mouseY-200)/2 , mouseX-300);
  float newX1 = 300+100*cos(angle1)/2;
  float newY1 = 200+200*sin(angle1)/2;
  ellipse(newX1,newY1,10,10);
  float angle2 =atan2( (mouseY-200)/2 , mouseX-100);
  float newX2= 100+100*cos(angle2)/2;
  float newY2= 200+200*sin(angle2)/2;
  ellipse(newX2,newY2,10,10);
}
3.
void setup(){
   size(400,800);
}
void draw(){
  background(0,128,0);
  background(0,128,0);
  fill(#FA9703);
  ellipse(200,600,100,100);
  line(mouseX,mouseY,200,600);
  float angle = atan2(mouseY-600,mouseX-200);
  fill(#F9FA03);ellipse(200+50*cos(angle),600+50*sin(angle),30,30);
}
4.
void setup(){
   size(400,800);
}
float ballX=200,ballY=600;
float ballVX=0,ballVY=0;
float angle=0;
void draw(){
  background(0,128,0);
  fill(#FA9703);
  ellipse(200,600,100,100);
  line(mouseX,mouseY,200,600);
  fill(#F9FA03);ellipse(200+50*cos(angle),600+50*sin(angle),30,30);
  angle=atan2(mouseY-600,mouseX-200);
  
  ballX+=ballVY;
  ballY+=ballVY;
}
void mouseMoved(){
  ballX=200+50*cos(angle);
  ballY=600+50*sin(angle);
}
void mousePressed(){
  ballVX=cos(angle);
  ballVY=sin(angle);
}
5.
void setup(){
  size(400,800);
}
float [] ballX=new float[10];
float [] ballY=new float[10];
float [] ballVX=new float[10];
float [] ballVY=new float[10];
float []angle=new float[10];
int now=0;
void draw(){
  background(0,128,0);
  fill(#FA9703);ellipse(200,600,100,100);
  for(int i=0;i<10;i++){
  fill(#F9FA03);ellipse(ballX[i],ballY[i],30,30);
  ballX[i]+=ballVX[i]; ballY[i]+=ballVY[i];
  }
  angle[now] = atan2(mouseY-600,mouseX-200);
  
}
void mouseMoved(){
  ballX[now]=200+50*cos(angle[now]);
  ballY[now]=600+50*sin(angle[now]);
}
void mousePressed(){
  ballVX[now]=cos(angle[now]);
  ballVY[now]=sin(angle[now]);
  now++;
}
6.
加上if(now>=10) now=0;
防當機

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