一、會跟著滑鼠動的眼睛
void setup(){size(400,400);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360); //眼球
ellipse(300,200,180,360); //眼球
ellipse(100,200,10,10);
ellipse(300,200,10,10);
line(mouseX,mouseY,100,200); //線會跟著滑鼠動
line(mouseX,mouseY,300,200);
}
void setup(){
size(800,800);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360);
ellipse(300,200,180,360);
float angle1=atan2((mouseY-200)/2,mouseX-300); //三角函數
float newX1=300+100*cos(angle1)/2;
float newY1=200+200*sin(angle1)/2;
ellipse(newX1,newY1,10,10);
float angle2=atan2((mouseY-200)/2,mouseX-100);
float newX2=100+100*cos(angle2)/2;
float newY2=200+200*sin(angle2)/2;
ellipse(newX2,newY2,10,10);
}
二、射泡泡
void setup(){
size(400,800);
}
void draw(){
background(0,128,0);
fill(#FA9703);ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
float angle=atan2(mouseY-600,mouseX-200); //子彈跟著滑鼠動
fill(#F9FA03); ellipse(200+50*cos(angle),600+50*sin(angle),30,30);
}
void setup(){size(400,800);
}
float ballX=200,ballY=600;
float ballVX=0,ballVY=0;
float angle=0;
void draw(){
background(0,128,0);
fill(#FA9703);ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
//float angle=atan2(mouseY-600,mouseX-200);
fill(#F9FA03); ellipse(ballX,ballY,30,30);
angle=atan2(mouseY-600,mouseX-200);
ballX+=ballVX;
ballY+=ballVY;
}
void mouseMoved(){
ballX=200+50*cos(angle);
ballY=600+50*sin(angle);
}
void mousePressed(){
ballVX=cos(angle);
ballVY=sin(angle);
}
void setup(){size(400,800);
}
float [] ballX=new float[10]; //改成陣列讓球可以發射很多顆
float [] ballY=new float[10];
float [] ballVX=new float[10];
float [] ballVY=new float[10];
float [] angle=new float[10];
int now=0; //now which ball is it
void draw(){
background(0,128,0);
fill(#FA9703);ellipse(200,600,100,100);
for(int i=0;i<10;i++){
fill(#F9FA03); ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i];
ballY[i]+=ballVY[i];
}
angle[now]=atan2(mouseY-600,mouseX-200);
}
void mouseMoved(){
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
ballVX[now]=0;
ballVY[now]=0;
}
void mousePressed(){
ballVX[now]=cos(angle[now]);
ballVY[now]=sin(angle[now]);
now++;
if(now>=10) now=0; //準備陣列讓球可以發射很多顆不會當機
}
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