1.做出可以跟著滑鼠的眼睛
void setup(){
size(800,800);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360);
ellipse(300,200,180,360);
float angle1=atan2((mouseY-200)/2 , mouseX-300);
float newX1=300+100*cos(angle1)/2;
float newY1=200+200*sin(angle1)/2;
ellipse(newX1,newY1,10,10);
float angle2= atan2((mouseY-200)/2 , mouseX-100);
float newX2=100+100*cos(angle2)/2;
float newY2=200+200*sin(angle2)/2;
ellipse(newX2,newY2,10,10);
}
2.射出砲彈
程式碼:
size(400,800);
}
float ballX=200, ballY=600;
float ballVX, ballVY=0;
float angle=0;
void draw(){
background(0,128,0);
fill(#FA9703);
ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
fill(#F9FA03);
ellipse(ballX,ballY,30,30);
angle = atan2(mouseY-600,mouseX-200);
ballX+=ballVX;
ballY+=ballVY;
}
void mouseMoved()
{
ballX=200+50*cos(angle);
ballY=600+50*sin(angle);
}
void mousePressed()
{
ballVX=cos(angle);
ballVY=sin(angle);
}
射出多個小球
程式碼:
void draw()
{
background(0,128,0);
fill(#FA9703);ellipse(200,600,100,100);
/// line(mouseX,mouseY,200,600);
for(int i=0;i<10;i++){
fill(#F9FA03);ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i];
ballY[i]+=ballVY[i];
}
angle[now]=atan2(mouseY-600,mouseX-200);
}
void mouseMoved()
{
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
}
void mousePressed()
{
ballVX[now]=cos(angle[now]);
ballVY[now]=sin(angle[now]);
now++;
}
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