一.爆爆王
void setup(){
size(850,500);
}
int userJ=9,userI=5;
float userX,userY;
int waterN=0;
int []waterJ=new int[100];
int []waterI=new int[100];
void draw(){
background(#92AD28);
noStroke();
for(int i=0;i<10;i++){
for(int j=0;j<17;j++){
if((j-i)%2==0) fill(#7E9819);
else fill(#92AD28);
rect(j*50,i*50,50,50);
}
}
fill(255,0,0); ellipse(userJ*50+25,userI*50+25,50,50);
for(int i=0;i<waterN;i++){
fill(#93E1F7); ellipse(waterJ[i]*50+25,waterI[i]*50+25,30,30);
}
}
void keyPressed(){
if(keyCode==LEFT) userJ--;
if(keyCode==RIGHT) userJ++;
if(keyCode==UP) userI--;
if(keyCode==DOWN) userI++;
if(key==' '){waterI[waterN]=userI;waterJ[waterN]=userJ;waterN++;}
二.鱷魚咬咬
int bad=0;
int []all=new int[18];
void setup(){
size(500,500);
bad=int(random(18)); all[bad]=1;
println(bad);
}
boolean bGameOver=false;
void draw(){
if(bGameOver){
background(255,0,0);
return;
}
background(255);
fill(0,155,0); ellipse(250,250,300,300);
for(int i=0;i<9;i++){
if(all[i]==-1) continue;
fill(255); rect(100+i*30,200,30,30);
if(100+i*30<mouseX&&mouseX<100+i*30+30&&
200<mouseY&&mouseY<200+30){
fill(0); rect(100+i*30,200,30,30);
if(mousePressed && all[i]!=1) all[i]=-1;
if(mousePressed && all[i]==1) bGameOver=true;
}
}
for(int i=0;i<9;i++){
if(all[i+9]==-1) continue;
fill(255); rect(100+i*30,300,30,30);
if(100+i*30<mouseX&&mouseX<100+i*30+30&&
300<mouseY&&mouseY<300+30){
fill(0); rect(100+i*30,300,30,30);
if(mousePressed && all[i+9]!=1) all[i+9]=-1;
if(mousePressed && all[i+9]==1) bGameOver=true;
}
}
}
三.貓抓老鼠
void setup(){
size(500,800);
for(int i=0;i<100;i++){
ratX[i]=100+int(random(3))*150;
ratY[i]=-random(8000);
}
}
float []ratX=new float[100];
float []ratY=new float[100];
int score=0;
void draw(){
background(255,255,0);
fill(255);ellipse(100,0,100,50);
fill(255);ellipse(250,0,100,50);
fill(255);ellipse(400,0,100,50);
fill(255,0,0);textSize(50); text("Score:"+score,50,50);
for(int i=0;i<100;i++){
fill(80); ellipse(ratX[i],ratY[i],50,50);
ratY[i]+=2;
if(dist(mouseX,mouseY,ratX[i],ratY[i])<25){
ratY[i]=-random(8000);
score+=100;
}
}
}
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