2017年10月2日 星期一

聰明河馬密技4

1.憤怒鳥part2

PImage imgBird, imgPig;
float birdX=100,birdY=400;
float birdVX = 0, birdVY = 0;
float birdAX = 0, birdAY = 0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
  size(800,600);
  imgBird=loadImage("bird.png");
  imgPig=loadImage("pig.png");
  imageMode(CENTER);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
    }
  }
}
void draw(){
  background(255);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      if(dist(pigx[i][j],pigy[i][j],birdX,birdY)<100){
        pigAlive[i][j]=false;
      }
      if(pigAlive[i][j]) image(imgPig, pigx[i][j], pigy[i][j], 100, 100);
    }
  }
  image(imgBird, birdX, birdY, 100, 100);

  line(birdX, birdY, 400,300);
  birdX += birdVX;
  birdY += birdVY;
  if(birdX<50){birdX=50; birdVX = -birdVX;}
  if(birdX>width-50){birdX=width-50; birdVX= -birdVX;}
  if(birdY<50){birdY=50; birdVY = -birdVY;}
  if(birdY>height-50){birdY=height-50; birdVY= -birdVY;}
  birdVX += birdAX;
  birdVY += birdAY;
  birdVX *= 0.995;
  birdVY *= 0.995;
}
void mouseDragged(){
  birdX=mouseX;
  birdY=mouseY;
  birdVX=birdVY=birdAX=birdAY=0;

}
void mouseReleased(){
  birdVX = (400-mouseX)/10.0;
  birdVY = (300-mouseY)/10.0;
  birdAY = 0.98;
}

2.步驟分解

(1)
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
  size(800,600);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
    }
  }
}
void draw(){
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      fill(#07DE0F);ellipse(pigx[i][j],pigy[i][j],100,100);
    }
  }
  fill(#DE0719); ellipse(400,300,100,100);
}

(2)

float birdX=100,birdY=400;
float birdVX = 0, birdVY = 0;
float birdAX =0, birdAY = 0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
  size(800,600);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
    }
  }
}
void draw(){
  background(255);
  for(int i=0;i<5;i++){
    for(int j=0;j<4;j++){
      if(dist(birdX,birdY,pigx[i][j],pigy[i][j])<100) pigAlive[i][j]=false;
      //fill(#07DE0F);ellipse(pigx[i][j],pigy[i][j],100,100);
      if(pigAlive[i][j]) {fill(#07DE0F);ellipse(pigx[i][j],pigy[i][j],100,100);}
    }
  }
  //fill(#DE0719); ellipse(birdX,birdY,100,100);
  fill(#DE0719); ellipse(birdX,birdY,100,100);
  
  birdX += birdVX; birdY += birdVY;
  birdVX += birdAX; birdVY += birdAY;
  
}
void mouseDragged(){
  birdX=mouseX; birdY=mouseY;
  birdVX=0;birdVY=0;
}
void mouseReleased(){
  birdVX = (100-mouseX)/5.0;
  birdVY = (400-mouseY)/5.0;
  birdAY = 0.98;
}

4.插入音樂
(1)
import processing.sound.*;
SoundFile sound;
void setup(){
  size(800,600);
  sound=new SoundFile(this,"hello.mp3");
  sound.play();
  sound.loop();
}

(2)
import ddf.minim.*;

Minim minim;
AudioPlayer player;

void setup(){
  size(800,600);
  minim=new Minim(this);
  player= minim.loadFile("hello.mp3",2048);
  player.play();
}
void draw(){

}

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