2017 / 10 / 02
1. 畫出多個Pig
2. 做出直線運動、拋物線
3. 音樂播放PImage imgBird, imgPig;
void setup(){
size(800,600);
imgBird=loadImage("bird.png");
imgPig=loadImage("pig.png");
imageMode(CENTER);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
pigx[i][j]=700-i*100; pigy[i][j]=100+j*100;pigAlive[i][j]=true;
}
}
}
float birdX = 400, birdY = 300;
float birdVX = 0, birdVY = 0;
float birdAX =0, birdAY = 0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive= new boolean[5][4];
void draw(){
background(255);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
if(dist(pigx[i][j],pigy[i][j], birdX, birdY)<100){
pigAlive[i][j]=false;
}
if(pigAlive[i][j]) image(imgPig, pigx[i][j], pigy[i][j], 100, 100);
}
}
image(imgBird, birdX, birdY, 100, 100);
line(birdX, birdY, 400,300);
birdX += birdVX;
birdY += birdVY;
birdVX += birdAX;
birdVY += birdAY;
}
void mouseDragged(){
birdX=mouseX;
birdY=mouseY;
birdVX=birdVY=birdAX=birdAY=0;
}
void mouseReleased(){
birdVX = (400-mouseX)/10.0;
birdVY = (300-mouseY)/10.0;
birdAY = 0.98;
}
*學習先畫出圖
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive= new boolean[5][4];
void setup(){
size(800,600);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
}
}
}
void draw(){
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
fill(#5DE0ED); ellipse(pigx[i][j], pigy[i][j], 100,100);
}
}
fill(#FFB4EC); ellipse(400,300,100,100);
}
*移動滑鼠碰到藍色球,藍色球就會消失。
float birdX=100, birdY=400;
float birdVX=0, birdVY=0;
float birdAX=0, birdAY=0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive= new boolean[5][4];
void setup(){
size(800,600);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
}
}
}
void draw(){
background(255);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
if( dist(birdX, birdY, pigx[i][j], pigy[i][j]) <100 ) pigAlive[i][j]=false;
if(pigAlive[i][j]) {fill(#5DE0ED); ellipse(pigx[i][j], pigy[i][j], 100,100); }
}
}
fill(#FFB4EC); ellipse(birdX, birdY,100,100);
birdX += birdVX; birdY += birdVY;
birdVX +=birdAX; birdVY +=birdAY;
}
void mouseDragged(){
birdX=mouseX; birdY=mouseY;
}
*粉紅球可以做拋物線運動
float birdX=100, birdY=400;
float birdVX=0, birdVY=0;
float birdAX=0, birdAY=0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive= new boolean[5][4];
void setup(){
size(800,600);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
pigx[i][j]=700-i*100; pigy[i][j]=100+j*100; pigAlive[i][j]=true;
}
}
}
void draw(){
background(255);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
if( dist(birdX, birdY, pigx[i][j], pigy[i][j]) <100 ) pigAlive[i][j]=false;
if(pigAlive[i][j]) {fill(#5DE0ED); ellipse(pigx[i][j], pigy[i][j], 100,100); }
}
}
fill(#FFB4EC); ellipse(birdX, birdY,100,100);
birdX += birdVX; birdY += birdVY;
birdVX +=birdAX; birdVY +=birdAY;
}
void mouseDragged(){
birdX=mouseX; birdY=mouseY;
birdVX=0; birdVY=0;
birdAY=0;
}
void mouseReleased(){
birdVX= (100-mouseX)/5.0; birdVY=(400-mouseY)/5.0; birdAY=0.98;
}
*音樂播放
要記得先載入Sound資料庫!

import processing.sound.*;
SoundFile sound;
void setup(){
size(800,600);
sound = new SoundFile(this, "bird.mp3");
sound.play();
sound.loop();
}
*使用Minim音樂播放


import ddf.minim.*;
Minim minim;
AudioPlayer player;
void setup(){
size(800,600);
minim = new Minim(this);
player = minim.loadFile("bird.mp3",2048);
player.play();
}
void draw(){
}
*使用Minim音樂播放
import ddf.minim.*;
Minim minim;
AudioPlayer player;
void setup(){
size(800,600);
minim = new Minim(this);
player = minim.loadFile("bird.mp3",2048);
player.play();
}
void draw(){
}
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