WEEK5 課堂der筆記筆記
課堂作業1~~~
1.
程式碼:
課堂作業1~~~
1.
2.
程式碼:
void setup(){
size(800,800);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360);
ellipse(300,200,180,360);
/*ellipse(100,200,10,10);
ellipse(300,200,10,10);
line(mouseX,mouseY,100,200);
line(mouseX,mouseY,300,200);*/
float angle1=atan2((mouseY-200)/2,mouseX-300);
float newX1=300+100*cos(angle1)/2;
float newY1=200+200*sin(angle1)/2;
ellipse(newX1,newY1,10,10);
float angle2=atan2((mouseY-200)/2,mouseX-100);
float newX2=100+100*cos(angle2)/2;
float newY2=200+200*sin(angle2)/2;
ellipse(newX2,newY2,10,10);
}
課堂作業2~~~
2.
void setup(){
size(800,800);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360);
ellipse(300,200,180,360);
/*ellipse(100,200,10,10);
ellipse(300,200,10,10);
line(mouseX,mouseY,100,200);
line(mouseX,mouseY,300,200);*/
float angle1=atan2((mouseY-200)/2,mouseX-300);
float newX1=300+100*cos(angle1)/2;
float newY1=200+200*sin(angle1)/2;
ellipse(newX1,newY1,10,10);
float angle2=atan2((mouseY-200)/2,mouseX-100);
float newX2=100+100*cos(angle2)/2;
float newY2=200+200*sin(angle2)/2;
ellipse(newX2,newY2,10,10);
}
課堂作業2~~~
1.
程式碼:
void setup(){
size(400,800);
}
float ballX=200,ballY=600;
float ballVX=0,ballVY=0;
float angle=0;
void draw(){
background(0,128,0);
fill(#F9FA62); ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
fill(#62FAD3); ellipse(ballX,ballY,30,30);
angle=atan2(mouseY-600,mouseX-200);
ballX+=ballVX;
ballY+=ballVY;
}
void mouseMoved(){
ballX=200+50*cos(angle);
ballY=600+50*sin(angle);
}
void mousePressed(){
ballVX=cos(angle);
ballVY=sin(angle);
}
1.
void setup(){
size(400,800);
}
float ballX=200,ballY=600;
float ballVX=0,ballVY=0;
float angle=0;
void draw(){
background(0,128,0);
fill(#F9FA62); ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
fill(#62FAD3); ellipse(ballX,ballY,30,30);
angle=atan2(mouseY-600,mouseX-200);
ballX+=ballVX;
ballY+=ballVY;
}
void mouseMoved(){
ballX=200+50*cos(angle);
ballY=600+50*sin(angle);
}
void mousePressed(){
ballVX=cos(angle);
ballVY=sin(angle);
}
2.
程式碼:
2.
void setup(){
size(400,800);
}
float [] ballX=new float[10];
float [] ballY=new float[10];
float [] ballVX=new float[10];
float [] ballVY=new float[10];
float [] angle=new float[10];
int now=0;
void draw(){
background(0,128,0);
fill(#F9FA62); ellipse(200,600,100,100);
for(int i=0 ; i<10 ; i++){
fill(#62FAD3); ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i];
ballY[i]+=ballVY[i];
}
angle[now]=atan2(mouseY-600,mouseX-200);
}
void mouseMoved(){
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
}
void mousePressed(){
ballVX[now]=cos(angle[now]);
ballVY[now]=sin(angle[now]);
now++;
}
void setup(){
size(400,800);
}
float [] ballX=new float[10];
float [] ballY=new float[10];
float [] ballVX=new float[10];
float [] ballVY=new float[10];
float [] angle=new float[10];
int now=0;
void draw(){
background(0,128,0);
fill(#F9FA62); ellipse(200,600,100,100);
for(int i=0 ; i<10 ; i++){
fill(#62FAD3); ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i];
ballY[i]+=ballVY[i];
}
angle[now]=atan2(mouseY-600,mouseX-200);
}
void mouseMoved(){
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
}
void mousePressed(){
ballVX[now]=cos(angle[now]);
ballVY[now]=sin(angle[now]);
now++;
}
3.
程式碼:
3.
void setup(){
size(400,800);
for(int i=0 ; i<20 ; i++){
badDead[i]=false;
badX[i]=random(0-300,400+300);
badY[i]=random(-2000,0);
badVX[i]=-(badX[i]-200)/300;
badVY[i]=-(badX[i]-600)/300;
}
}
float[]ballX=new float[10];
float[]ballY=new float[10];
float[]ballVX=new float[10];
float[]ballVY=new float[10];
float[]angle=new float[10];
float[]badX=new float[20];
float[]badY=new float[20];
float[]badVX=new float[20];
float[]badVY=new float[20];
int now=0;
void draw(){
background(0,128,0);
fill(#F9FA62); ellipse(200,600,100,100);
for(int i=0 ; i<10 ; i++){
fill(#62FAD3); ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i];
ballY[i]+=ballVY[i];
}
angle[now]=atan2(mouseY-600,mouseX-200);
}
void mouseMoved(){
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
}
void mousePressed(){
ballVX[now]=cos(angle[now]);
ballVY[now]=sin(angle[now]);
now++;
}
void setup(){
size(400,800);
for(int i=0 ; i<20 ; i++){
badDead[i]=false;
badX[i]=random(0-300,400+300);
badY[i]=random(-2000,0);
badVX[i]=-(badX[i]-200)/300;
badVY[i]=-(badX[i]-600)/300;
}
}
float[]ballX=new float[10];
float[]ballY=new float[10];
float[]ballVX=new float[10];
float[]ballVY=new float[10];
float[]angle=new float[10];
float[]badX=new float[20];
float[]badY=new float[20];
float[]badVX=new float[20];
float[]badVY=new float[20];
int now=0;
void draw(){
background(0,128,0);
fill(#F9FA62); ellipse(200,600,100,100);
for(int i=0 ; i<10 ; i++){
fill(#62FAD3); ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i];
ballY[i]+=ballVY[i];
}
angle[now]=atan2(mouseY-600,mouseX-200);
}
void mouseMoved(){
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
}
void mousePressed(){
ballVX[now]=cos(angle[now]);
ballVY[now]=sin(angle[now]);
now++;
}
沒有留言:
張貼留言