1.先畫出眼眶,以及眼球與滑鼠間的線條焦點。

void setup(){
size(400,400);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360);
ellipse(300,200,180,360);
ellipse(100,200,10,10);
ellipse(300,200,10,10);
line(mouseX,mouseY,100,200);
line(mouseX,mouseY,300,200);
}
2.做出會移動的眼球,運用三角函數的運算

void setup(){
size(400,400);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360);
ellipse(300,200,180,360);
ellipse(100,200,10,10);
ellipse(300,200,10,10);
line(mouseX,mouseY,100,200);
line(mouseX,mouseY,300,200);
float angle1 = atan2( (mouseY-200)/2 , mouseX-300 );
float newX1 = 300 + 100*cos(angle1)/2;
float newY1 = 200 + 200*sin(angle1)/2;
ellipse(newX1,newY1,10,10);
float angle2 = atan2( (mouseY-200)/2 , mouseX-100 );
float newX2 = 100 + 100*cos(angle2)/2;
float newY2 = 200 + 200*sin(angle2)/2;
ellipse(newX2,newY2,10,10);
}
3.最後把原始眼球以及線條移除掉(完成)

void setup(){
size(400,400);
}
void draw(){
background(128);
strokeWeight(20);
ellipse(100,200,180,360);
ellipse(300,200,180,360);
//ellipse(100,200,10,10);
//ellipse(300,200,10,10);
//line(mouseX,mouseY,100,200);
//line(mouseX,mouseY,300,200);
float angle1 = atan2( (mouseY-200)/2 , mouseX-300 );
float newX1 = 300 + 100*cos(angle1)/2;
float newY1 = 200 + 200*sin(angle1)/2;
ellipse(newX1,newY1,10,10);
float angle2 = atan2( (mouseY-200)/2 , mouseX-100 );
float newX2 = 100 + 100*cos(angle2)/2;
float newY2 = 200 + 200*sin(angle2)/2;
ellipse(newX2,newY2,10,10);
}
二、製作氣球射擊(bubble shooter)
1.製作發射台,運用三角函數讓球在發射台旋轉

void setup(){
size(400,800);
}
void draw(){
background(0,128,0);
fill(#FA9703);ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
float angle = atan2(mouseY-600,mouseX-200);
fill(#F9FA03);ellipse(200+50*cos(angle),600+50*sin(angle),30,30);
}
2.點擊左鍵可以發射球球

void setup(){
size(400,800);
}
float ballX=200,ballY=600;
float ballVX=0,ballVY=0;
float angle=0;
void draw(){
background(0,128,0);
fill(#FA9703);ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
fill(#F9FA03);ellipse(ballX,ballY,30,30);
angle = atan2(mouseY-600,mouseX-200);
ballX+=ballVX;
ballY+=ballVY;
}
void mouseMoved(){
ballX=200+50*cos(angle);
ballY=600+50*sin(angle);
}
void mousePressed(){
ballVX=cos(angle);
ballVY=sin(angle);
}
3.產生多顆分別設條件的球,移動滑鼠不會被影響

void setup(){
size(400,800);
}
float [] ballX = new float[10];
float [] ballY = new float[10];
float [] ballVX = new float[10];
float [] ballVY = new float[10];
float [] angle = new float[10];
int now = 0; //now which ball is it
void draw(){
background(0,128,0);
fill(#FA9703);ellipse(200,600,100,100);
line(mouseX,mouseY,200,600);
for(int i=0;i<10;i++){
fill(#F9FA03);ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i];
ballY[i]+=ballVY[i];
}
angle[now] = atan2(mouseY-600,mouseX-200);
}
void mouseMoved(){
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
}
void mousePressed(){
ballVX[now]=cos(angle[now]);
ballVY[now]=sin(angle[now]);
now++;
if(now>=10) now=0; ///為了不超過陣列
}
4.產生會飛向發射台的敵人,並出現Game Over
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