今日目標 :
1. 讓上周的angrybird 的豬,可以多一點
2. 加入聲音
重要概念 :
1.Boolean 函式
2. Sound 文件
一、做出很多隻豬
二、 更改讓豬被碰到就消失的程式碼,因為float的部分被改成boolean函數
程式碼:
PImage imgBird, imgPig;
float birdX=100,birdY=500;
float birdVX=0 , birdVY=0;
float birdAX=0 , birdAY=0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
size (800,700);
imgBird=loadImage("bird.png");
imgPig=loadImage("pig.png");
imageMode(CENTER);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
pigx[i][j]=700-i*100; pigy[i][j]=100+j*100;
pigAlive[i][j]=true;
}
}
}
void draw(){
background(255);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
if(dist(pigx[i][j],pigy[i][j],birdX,birdY)<100){
pigAlive[i][j]=false;
}
if(pigAlive[i][j]) image(imgPig,pigx[i][j],pigy[i][j],100,100);
}
}
// image(imgPig,400,300,100,100);
image(imgBird, birdX,birdY,100,100);
/* if(dist(pigx,pigy,birdX,birdY)<100)
{
pigAlive=false;
}*/
//line(birdX,birdY,400,300);
birdX += birdVX;
birdY +=birdVY;
if(birdX<50) {birdX=50; birdVX =-birdVX;}
if(birdX>width-50) {birdX=width-50; birdVX=-birdVX;}
if(birdY<50) {birdY=50; birdVY =-birdVY;}
if(birdY>width-50) {birdY=width-50; birdVY=-birdVY;}
birdVX += birdAX;
birdVY += birdAY;
birdVX *=0.997;
birdVY *=0.997;
}
void mouseDragged(){
birdX=mouseX; birdY=mouseY;
birdVX=birdVY=birdAX=birdAY=0;
}
void mouseReleased(){
birdVX = (100-mouseX)/ 10.0;
birdVY = (400-mouseY)/ 10.0;
birdAY = 0.98;
}
(1) 直線運動, (2) 拋物線
三、讓加上音效
1.速寫本 → 引用庫文件 → 添加庫文件

2.下載 "Minim" + " Sound "
3.抓入剛才下載的 " Sound "

4. 拖拉音檔進入程式中,資料夾就會自動出現 " data" 這個資料夾,並且裡頭有剛才拖曳的音檔
程式碼:
import processing.sound.*;
SoundFile sound;
void setup()
{
size (800,600);
sound = new SoundFile(this,"Intro.mp3");
sound.play();
sound.loop();
}
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