程式碼:
PImage imgBird, imgPig;
float birdAX=0,birdAY=0;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
size(800,600);
imgBird=loadImage("bird.png");
imgPig=loadImage("pig.png");
imageMode(CENTER);
for(int i=0;i<5;i++)
{
for(int j=0;j<4;j++)
{
pigx[i][j]=700-i*100;pigy[i][j]=100+j*100;pigAlive[i][j]=true;
}
}
}
float birdX = 400, birdY = 300;
float birdVX = 0, birdVY = 0;
void draw(){
background(255);
for(int i=0;i<5;i++)
{
for(int j=0;j<4;j++)
{
if(dist(pigx[i][j],pigy[i][j],birdX,birdY)<100)
{
pigAlive[i][j]=false;
}
if(pigAlive[i][j]) image(imgPig,pigx[i][j],pigy[i][j],100,100);
}
}
image(imgBird, birdX, birdY, 100, 100);
line(birdX, birdY, 400,300);
birdX += birdVX;
birdY += birdVY;
if(birdX<50){birdX=50; birdVX = -birdVX;}
if(birdX>width-50){birdX=width-50; birdVX= -birdVX;}
if(birdY<50){birdY=50; birdVY = -birdVY;}
if(birdY>height-50){birdY=height-50; birdVY= -birdVY;}
birdVX += birdAX;
birdVY += birdAY;
birdVX *= 0.995;
birdVY *= 0.995;
}
void mouseDragged(){
birdX=mouseX;
birdY=mouseY;
birdVX=birdVY=birdAX=birdAY=0;
}
void mouseReleased(){
birdVX = (400-mouseX)/10.0;
birdVY = (300-mouseY)/10.0;
birdAY = 0.98;
}
老師第二次解釋矩陣排列圓圈
float birdX=100,birdY=400;
float [][]pigx=new float[5][4];
float [][]pigy=new float[5][4];
boolean [][]pigAlive=new boolean[5][4];
void setup(){
size(800,600);
for(int i=0;i<5;i++)
{
for(int j=0;j<4;j++)
{
pigx[i][j]=700-i*100;pigy[i][j]=100+j*100;pigAlive[i][j]=true;
}
}
}
void draw()
{
for(int i=0;i<5;i++)
{
for(int j=0;j<4;j++)
{
fill(255);ellipse(pigx[i][j],pigy[i][j],100,100);
}
}
fill(0);ellipse(birdX,birdY,100,100);
}
播放音樂
新增 sound資料庫
最簡單的播放音樂
import processing.sound.*;
SoundFile sound;
void setup()
{
size(800,600);
sound=new SoundFile(this,"Boss.mp3");
sound.play();
sound.loop();
}
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