void setup()
{
size(400,400);
}
void draw()
{
background(128);
strokeWeight(20);
ellipse(100,200,180,360); //圓大小
ellipse(300,200,180,360);
float angle1 = atan2((mouseY-200)/2 , mouseX-300);
float newX1 = 300 + 100*cos(angle1)/2;
float newY1 = 200 + 200*sin(angle1)/2;
ellipse (newX1,newY1,10,10);
float angle2 = atan2((mouseY-200)/2 , mouseX-100);
float newX2 = 100 + 100*cos(angle2)/2;
float newY2 = 200 + 200*sin(angle2)/2;
ellipse (newX2,newY2,10,10);
}

抱抱龍射擊遊戲
//只能發射一顆而且會跟著mouse moving
void setup()
{
size (400,800);
}
float ballX=200,ballY=600;
float ballVX=0, ballVY=0;
float angle=0;
void draw()
{
background(128);
fill(#FA9703);
ellipse (200,600,100,100);
line(mouseX,mouseY,200,600);
fill(#F9FA03);
ellipse(ballX,ballY,30,30);
angle = atan2(mouseY-600,mouseX-200);
ballX+=ballVX;
ballY+=ballVY;
}
void mouseMoved()
{
ballX=200+50*cos(angle);
ballY=600+50*sin(angle);
}
void mousePressed()
{
ballVX=cos(angle);
ballVY=sin(angle);
}

修正版:
//但是會有當機問題 只要超過10顆球
void setup()
{
size(400,800);
}
float [] ballX = new float [10];
float [] ballY = new float [10];
float [] ballVX = new float [10];
float [] ballVY = new float [10];
float [] angle = new float [10];
int now=0;
void draw()
{
background(128);
fill(#FA9703);
ellipse (200,600,100,100);
for(int i=0;i<10;i++)
{
fill(#F9FA03);
ellipse(ballX[i],ballY[i],30,30);
ballX[i]+=ballVX[i]; ballY[i]+=ballVY[i];
}
angle[now] = atan2(mouseY-600,mouseX-200);
}
void mouseMoved()
{
ballX[now]=200+50*cos(angle[now]);
ballY[now]=600+50*sin(angle[now]);
}
void mousePressed()
{
ballVX[now]=cos(angle[now]); ballVY[now]=sin(angle[now]);
now++;
}

沒有留言:
張貼留言