1.製作地圖框格

void setup(){
size(850,500);
}
void draw(){
background(#92AD28);
noStroke();
for(int x=0;x<17;x++){
for(int y=0;y<10;y++){
if((x-y)%2==0) fill(#7E9819);
else fill(#92AD28);
rect(x*50,y*50,50,50);
}
}
2.製作玩家角色

void setup(){
size(850,500);
}
int userJ=9, userI=5;
float userX,userY;
void draw(){
background(#92AD28);
noStroke();
for(int x=0;x<17;x++){
for(int y=0;y<10;y++){
if((x-y)%2==0) fill(#7E9819);
else fill(#92AD28);
rect(x*50,y*50,50,50);
}
}
fill(255,0,0); ellipse(userJ*50+25 , userI*50+25,50,50);
}
void keyPressed(){
if(keyCode==LEFT) userJ--;
if(keyCode==RIGHT) userJ++;
if(keyCode==UP) userI--;
if(keyCode==DOWN) userI++;
}
3.讓角色可以放水球炸彈

void setup(){
size(850,500);
}
int userJ=9, userI=5;
float userX,userY;
int waterN=0;
int []waterJ = new int[100];
int []waterI = new int[100];
void draw(){
background(#92AD28);
noStroke();
for(int x=0;x<17;x++){
for(int y=0;y<10;y++){
if((x-y)%2==0) fill(#7E9819);
else fill(#92AD28);
rect(x*50,y*50,50,50);
}
}
fill(255,0,0); ellipse(userJ*50+25 , userI*50+25,50,50);
for(int i=0; i<waterN; i++){
fill(#93E1F7); ellipse(waterJ[i]*50+25 , waterI[i]*50+25 ,30,30);
}
}
void keyPressed(){
if(keyCode==LEFT) userJ--;
if(keyCode==RIGHT) userJ++;
if(keyCode==UP) userI--;
if(keyCode==DOWN) userI++;
if(keyCode==' '){
waterI[waterN]=userI;
waterJ[waterN]=userJ;
waterN++;
}
}
4.讓水球會爆炸

void setup(){
size(850,500);
}
int userJ=9, userI=5;
float userX,userY;
int waterN=0;
int []waterJ = new int[100];
int []waterI = new int[100];
int []waterS = new int[100];
int []waterT = new int[100];
void draw(){
background(#92AD28);
noStroke();
for(int x=0;x<17;x++){
for(int y=0;y<10;y++){
if((x-y)%2==0) fill(#7E9819);
else fill(#92AD28);
rect(x*50,y*50,50,50);
}
}
fill(255,0,0); ellipse(userJ*50+25 , userI*50+25,50,50);
for(int i=0; i<waterN; i++){
if(waterT[i]>0){
fill(#93E1F7); ellipse(waterJ[i]*50+25 , waterI[i]*50+25 ,30,30);
waterT[i]--;
if(waterT[i]==0) waterT[i]=-60;
}
if(waterT[i]<0){
for(int k=-waterS[i];k<=waterS[i];k++){
fill(255); rect((waterJ[i]+k)*50 , (waterI[i])*50,50,50);
fill(255); rect((waterJ[i])*50 , (waterI[i]+k)*50,50,50);
}
waterT[i]++;
}
}
}
void keyPressed(){
if(keyCode==LEFT) userJ--;
if(keyCode==RIGHT) userJ++;
if(keyCode==UP) userI--;
if(keyCode==DOWN) userI++;
if(keyCode==' '){
waterI[waterN]=userI;
waterJ[waterN]=userJ;
waterS[waterN]=5; waterT[waterN]=120;
waterN++;
}
}
二、製作鱷魚咬咬
1.製作鱷魚

void setup(){
size(500,500);
}
void draw(){
background(255);
fill(0,155,0); ellipse(250,250,300,300);
for(int i=0;i<9;i++){
fill(255); rect(110+i*30,200,30,30);
if(110+i*30 < mouseX&&mouseX<110+i*30+30&& 200<mouseY&&mouseY<200+30){
fill(0); rect(110+i*30,200,30,30);
}
}
for(int i=0;i<9;i++){
fill(255); rect(110+i*30,300,30,30);
if(110+i*30 < mouseX&&mouseX<110+i*30+30&& 300<mouseY&&mouseY<300+30){
fill(0); rect(110+i*30,300,30,30);
}
}
}
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