我們期末想做像是憤怒鳥一樣的遊戲並加入自己喜歡的元素
將女神設為我們的目標
男神社為我們的炮台
憤怒鳥程式碼
PImage imgBird,imgPig;
void setup(){
size(800,600);
imgBird=loadImage("angryBird.png");
imgPig=loadImage("pig.png");
imageMode(CENTER);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
pigX[i][j]=700-i*100; pigY[i][j]=100+j*100; pigAlive[i][j]=true;
}
} // 射擊物小豬的位置
}
float birdX=400,birdY=300;
float birdVX=0,birdVY=0;
float birdAX=0,birdAY=0;
//float pigX=700,pigY=100;
//boolean pigAlive=true;
float [][]pigX=new float[5][4];
float [][]pigY=new float[5][4];
boolean [][]pigAlive=new boolean[5][4]; // 射擊物小豬分成多個物件
void draw(){
background(255);
image(imgBird,birdX,birdY,100,100);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
if(dist(pigX[i][j],pigY[i][j], birdX,birdY)<100){
pigAlive[i][j]=false; }
if(pigAlive[i][j]) image(imgPig,pigX[i][j],pigY[i][j],100,100);
}
} // 多個小豬物件當被憤怒鳥觸碰到時會消失
line(birdX,birdY,400,300);
birdX+=birdVX; birdY+=birdVY;
if(birdX<50) {birdX=50; birdVX=-birdVX;}
if(birdX>width-50) {birdX=width-50; birdVX=-birdVX;}
if(birdX<50) {birdY=50; birdVY=-birdVY;}
if(birdY>height-50) {birdY=height-50; birdVY=-birdVY;}
birdVX+=birdAX; birdVY+=birdAY;
birdVX*=0.997; birdVY*=0.997;
}
void mouseDragged(){
birdX=mouseX; birdY=mouseY;
birdVX=birdVY=birdAX=birdAY=0;
}
void mouseReleased(){
birdVX=(400-mouseX)/10.0;
birdVY=(300-mouseY)/10.0;
birdAY=0.98;
}
void setup(){
size(800,600);
imgBird=loadImage("angryBird.png");
imgPig=loadImage("pig.png");
imageMode(CENTER);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
pigX[i][j]=700-i*100; pigY[i][j]=100+j*100; pigAlive[i][j]=true;
}
} // 射擊物小豬的位置
}
float birdX=400,birdY=300;
float birdVX=0,birdVY=0;
float birdAX=0,birdAY=0;
//float pigX=700,pigY=100;
//boolean pigAlive=true;
float [][]pigX=new float[5][4];
float [][]pigY=new float[5][4];
boolean [][]pigAlive=new boolean[5][4]; // 射擊物小豬分成多個物件
void draw(){
background(255);
image(imgBird,birdX,birdY,100,100);
for(int i=0;i<5;i++){
for(int j=0;j<4;j++){
if(dist(pigX[i][j],pigY[i][j], birdX,birdY)<100){
pigAlive[i][j]=false; }
if(pigAlive[i][j]) image(imgPig,pigX[i][j],pigY[i][j],100,100);
}
} // 多個小豬物件當被憤怒鳥觸碰到時會消失
line(birdX,birdY,400,300);
birdX+=birdVX; birdY+=birdVY;
if(birdX<50) {birdX=50; birdVX=-birdVX;}
if(birdX>width-50) {birdX=width-50; birdVX=-birdVX;}
if(birdX<50) {birdY=50; birdVY=-birdVY;}
if(birdY>height-50) {birdY=height-50; birdVY=-birdVY;}
birdVX+=birdAX; birdVY+=birdAY;
birdVX*=0.997; birdVY*=0.997;
}
void mouseDragged(){
birdX=mouseX; birdY=mouseY;
birdVX=birdVY=birdAX=birdAY=0;
}
void mouseReleased(){
birdVX=(400-mouseX)/10.0;
birdVY=(300-mouseY)/10.0;
birdAY=0.98;
}
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